head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Pure Optimization
Cult sandbox where you rise from mercenary to king through swordplay and logistics.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Mount & Blade: Warband leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Mount & Blade: Warband
Directional blocking with a real skill ceiling
Mount & Blade: Warband leans a little harder on reads, though the gap is small.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Mount & Blade: Warband
Multiplayer melee involves human feint-reading
Mount & Blade: Warband leans a little harder on variance, though the gap is small.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Mount & Blade: Warband
Emergent campaign events and lord politics
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Mount & Blade: Warband
Trade routes, troop trees, and fief management are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.