head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Practiced Mastery
Precisely timing simultaneous character actions to execute optimal stealth routes through fixed guard patterns.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery).
Shadow Tactics: Blades of the Shogun leans a little harder on execution, though the gap is small.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Shadow Tactics: Blades of the Shogun
Precise timing windows on simultaneous multi-character abilities matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Shadow Tactics: Blades of the Shogun
Guard patrol routes are fixed; no opponent models you
Shadow Tactics: Blades of the Shogun leans a little harder on variance, though the gap is small.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Shadow Tactics: Blades of the Shogun
Guard cone randomness is minimal once patterns are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Shadow Tactics: Blades of the Shogun
Route planning and ability combo sequencing reduce to near-perfect solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.