head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Pure Optimization
A Zelda-like puzzle-action game solved by decoding its hidden manual.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Tunic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Tunic
Dodge-roll combat demands timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Tunic
Bosses are scripted, not adaptive
Deus Ex: Human Revolution leans a little harder on variance, though the gap is small.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Tunic
Minimal RNG in core loop
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Tunic
Manual decoding and build choices solve everything
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.