head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); Vampyr leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
Vampyr
Dodge-and-stamina melee combat with modest demands
Deus Ex: Human Revolution leans a little harder on reads, though the gap is small.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
Vampyr
Enemies follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
Vampyr
Citizen secrets are hidden until investigated
Deus Ex: Human Revolution leans a little harder on optimization, though the gap is small.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.