head to head
World of Warcraft asks more than Deus Ex: Human Revolution, and the gap is reads.

Optimization · Pure Optimization
Choosing augmentation paths and routing through hubs to neutralise scripted opposition with minimal friction.

Optimization · Pure Optimization
An MMORPG dominated by theorycraft, gear math, and rotation execution.
Deus Ex: Human Revolution leans Optimization (Pure Optimization); World of Warcraft leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Human Revolution
Combat demands moderate aim; takedowns are execution-gated
World of Warcraft
Rotation APM and mechanics matter in raids
World of Warcraft leans clearly harder on reads.
Deus Ex: Human Revolution
Guards use scripted alert states, not player-adaptive logic
World of Warcraft
PvP arenas have light read element
World of Warcraft leans a little harder on variance, though the gap is small.
Deus Ex: Human Revolution
Enemy positions are static once patrol patterns are learned
World of Warcraft
Loot tables and crit RNG present
World of Warcraft leans a little harder on optimization, though the gap is small.
Deus Ex: Human Revolution
Augment loadout and approach routing solve each hub optimally
World of Warcraft
Gear, talents, and rotation are mathematically solved
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.