head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Planning augmented routes through dense environments where augment investment and sequencing define efficiency.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Deus Ex: Mankind Divided leans Optimization (Pure Optimization); Transistor leans Optimization (Pure Optimization).
Deus Ex: Mankind Divided leans a little harder on execution, though the gap is small.
Deus Ex: Mankind Divided
Takedown timing and combat aim have a real ceiling
Transistor
Real-time and planned hybrid combat.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Mankind Divided
Guards are scripted; no opponent models the player
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: Mankind Divided
Alert thresholds add some hidden-state wrinkle to infiltration
Transistor
Limited randomness.
Deus Ex: Mankind Divided leans a little harder on optimization, though the gap is small.
Deus Ex: Mankind Divided
Praxis allocation and approach sequencing optimise mission completion
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.