head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A mobile-born Deus Ex spin-off that condenses augment builds and route choice into smaller levels.

Optimization · Pure Optimization
Villainous dungeon management game about luring monsters and crushing do-gooder heroes.
Deus Ex: The Fall leans Optimization (Pure Optimization); Dungeon Keeper 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Mobile-first controls keep mechanical demands low.
Dungeon Keeper 2
Slap-and-drop micro and possession combat need quick hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Scripted enemies in small encounter spaces.
Dungeon Keeper 2
Hero waves and rival keepers run on scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Compact levels hide little.
Dungeon Keeper 2
Hero party timing and creature moods vary mildly.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Augment upgrades and stealth-or-combat routing drive play.
Dungeon Keeper 2
Dungeon layout, creature economy and research are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.