head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A mobile-born Deus Ex spin-off that condenses augment builds and route choice into smaller levels.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Deus Ex: The Fall leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Mobile-first controls keep mechanical demands low.
The Outer Worlds
FPS-lite with time-dilation aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Scripted enemies in small encounter spaces.
The Outer Worlds
Scripted enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Compact levels hide little.
The Outer Worlds
Loot rolls, dialogue check variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Deus Ex: The Fall
Augment upgrades and stealth-or-combat routing drive play.
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.