head to head
DevastationvsRuiner
Devastation leans Execution (Practiced Mastery); Ruiner leans Execution (Practiced Mastery).
DevastationRuiner
Axis by axis
Execution6 vs 7
Ruiner leans harder on execution: Dash timing and twin-stick precision under heavy pressure.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 5
Ruiner leans harder on optimization: Respeccable skill builds per arena are a solvable puzzle.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

