head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A survival arena shooter where raw execution against memorised escalating enemy waves defines how long you last.

Execution · Practiced Mastery
A sword-and-gun action shooter rewarding combo timing mastery and careful upgrade investment against scripted demon hordes.
Devil Daggers leans Execution (Pure Mechanics); Shadow Warrior (2013) leans Execution (Practiced Mastery).
Devil Daggers leans a little harder on execution, though the gap is small.
Devil Daggers
Pure survival time depends on flawless movement and dagger precision
Shadow Warrior (2013)
Sword combos and gunplay require precise timing and input chaining
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Daggers
Spider AI and homing skulls are scripted; no adaptive opponent
Shadow Warrior (2013)
All enemies are scripted demons with fixed attack patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Daggers
Enemy spawn waves escalate on a fixed timer with some positional variance
Shadow Warrior (2013)
Upgrade drop randomness introduces mild run-to-run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Daggers
Dagger upgrade timing and crowd-control positioning are learnable strategies
Shadow Warrior (2013)
Ki power and upgrade tree investment form a meaningful build layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.