head to head
Devil Daggers asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A survival arena shooter where raw execution against memorised escalating enemy waves defines how long you last.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Devil Daggers leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Devil Daggers leans a little harder on execution, though the gap is small.
Devil Daggers
Pure survival time depends on flawless movement and dagger precision
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil Daggers
Spider AI and homing skulls are scripted; no adaptive opponent
Super Mario Odyssey
No adaptive opponents whatsoever.
Devil Daggers leans clearly harder on variance.
Devil Daggers
Enemy spawn waves escalate on a fixed timer with some positional variance
Super Mario Odyssey
Almost no randomness in level design.
Devil Daggers leans a little harder on optimization, though the gap is small.
Devil Daggers
Dagger upgrade timing and crowd-control positioning are learnable strategies
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.