head to head
Grand Theft Auto V asks more than Devil May Cry 2, and the gap is reads.

Execution · Practiced Mastery
The black-sheep sequel whose passive enemies and dominant guns sand the series' skill ceiling way down.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Devil May Cry 2 leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 2
Infamously easy; guns trivialize most encounters
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans clearly harder on reads.
Devil May Cry 2
Passive enemy AI never pressures, let alone adapts
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Devil May Cry 2
Flat authored levels hide little
Grand Theft Auto V
Some mission and lobby randomness.
Devil May Cry 2 leans a little harder on optimization, though the gap is small.
Devil May Cry 2
Amulet builds and boss patterns fall fast
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.