head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The stylish-action benchmark where mastering styles, weapons, and Vergil's blade is the whole point.

Execution · Practiced Mastery
A fast solo FPS where managed aggression and weapon swapping sustain you.
Devil May Cry 3: Dante's Awakening leans Execution (Practiced Mastery); Doom Eternal leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Style-switch combos and Royal Guard timing are an execution Everest
Doom Eternal
Weapon swapping and movement push the hands hard.
Doom Eternal leans a little harder on reads, though the gap is small.
Devil May Cry 3: Dante's Awakening
Vergil is a hard script, not an adapting mind
Doom Eternal
Demon AI is scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Fixed tower; knowledge carries between runs
Doom Eternal
Encounters are designed, not randomised.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Style choice, weapon loadouts, and boss patterns reward labbing
Doom Eternal
Resource loops and weapon priority are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.