head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The stylish-action benchmark where mastering styles, weapons, and Vergil's blade is the whole point.

Execution · Pure Mechanics
Co-op bullet-hell shooter set in a 17th-century British colonial Mars.
Devil May Cry 3: Dante's Awakening leans Execution (Practiced Mastery); Jamestown: Legend of the Lost Colony leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Style-switch combos and Royal Guard timing are an execution Everest
Jamestown: Legend of the Lost Colony
Bullet-dodging precision at high difficulty
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Vergil is a hard script, not an adapting mind
Jamestown: Legend of the Lost Colony
Bullet patterns are fully scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Fixed tower; knowledge carries between runs
Jamestown: Legend of the Lost Colony
Deterministic waves every run
Devil May Cry 3: Dante's Awakening leans a little harder on optimization, though the gap is small.
Devil May Cry 3: Dante's Awakening
Style choice, weapon loadouts, and boss patterns reward labbing
Jamestown: Legend of the Lost Colony
Vaunt-chaining score systems and route memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Devil May Cry 3: Dante's Awakening →
full breakdown
Jamestown: Legend of the Lost Colony →