head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The stylish-action benchmark where mastering styles, weapons, and Vergil's blade is the whole point.

Execution · Practiced Mastery
Compile's mecha vertical shmup for the Genesis, famed for speed and configurable option pods.
Devil May Cry 3: Dante's Awakening leans Execution (Practiced Mastery); M.U.S.H.A. leans Execution (Practiced Mastery).
Devil May Cry 3: Dante's Awakening leans a little harder on execution, though the gap is small.
Devil May Cry 3: Dante's Awakening
Style-switch combos and Royal Guard timing are an execution Everest
M.U.S.H.A.
Fast vertical dodging through dense fire tests the hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Vergil is a hard script, not an adapting mind
M.U.S.H.A.
Enemies follow fixed choreography.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 3: Dante's Awakening
Fixed tower; knowledge carries between runs
M.U.S.H.A.
Stages are fixed and memorisable.
Devil May Cry 3: Dante's Awakening leans a little harder on optimization, though the gap is small.
Devil May Cry 3: Dante's Awakening
Style choice, weapon loadouts, and boss patterns reward labbing
M.U.S.H.A.
Option formations and weapon choice reward system mastery.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.