head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Modern stylish-action peak with three playstyles and a combo ceiling players are still climbing.

Execution · Practiced Mastery
A danmaku arcade shmup where surviving cascading bullet curtains and optimising hyper-cancel chaining pushes execution to its ceiling.
Devil May Cry 5 leans Execution (Practiced Mastery); DoDonPachi DaiFukkatsu leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
Three movesets and Royal Guard frames set a towering ceiling
DoDonPachi DaiFukkatsu
Surviving dense bullet curtains at high speed demands peak precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
Even Vergil's mirror fight is a learnable script
DoDonPachi DaiFukkatsu
Scripted enemy patterns only - no adaptive opponent
DoDonPachi DaiFukkatsu leans a little harder on variance, though the gap is small.
Devil May Cry 5
V's summons add flavor, not randomness that matters
DoDonPachi DaiFukkatsu
Rank system and some random bullet timings add pressure
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
Loadouts, breakers, and enemy-specific tech reward deep study
DoDonPachi DaiFukkatsu
Hyper cancels, chaining, and routing for maximum score are fully solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.