head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Modern stylish-action peak with three playstyles and a combo ceiling players are still climbing.

Execution · Practiced Mastery
Zero awakens to lead a resistance in a harsh, rank-graded GBA action series debut.
Devil May Cry 5 leans Execution (Practiced Mastery); Mega Man Zero leans Execution (Practiced Mastery).
Devil May Cry 5 leans a little harder on execution, though the gap is small.
Devil May Cry 5
Three movesets and Royal Guard frames set a towering ceiling
Mega Man Zero
Punishing GBA action with strict ranking on damage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
Even Vergil's mirror fight is a learnable script
Mega Man Zero
All bosses are pattern-based
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil May Cry 5
V's summons add flavor, not randomness that matters
Mega Man Zero
Cyber-elf locations hidden at first
Devil May Cry 5 leans a little harder on optimization, though the gap is small.
Devil May Cry 5
Loadouts, breakers, and enemy-specific tech reward deep study
Mega Man Zero
Rank system penalises elf use, rewarding optimised clean runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.