head to head
Devil May Cry 5vsSekiro: Shadows Die Twice
Devil May Cry 5 leans Execution (Practiced Mastery); Sekiro: Shadows Die Twice leans Execution (Practiced Mastery).
Devil May Cry 5Sekiro: Shadows Die Twice
Axis by axis
Execution9 vs 9
Even - both lean on execution about the same.
Reads0 vs 2
Sekiro: Shadows Die Twice leans harder on reads: Mikiri and perilous tells are scripted, not adaptive.
Variance1 vs 0
Devil May Cry 5 leans harder on variance: V's summons add flavor, not randomness that matters
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

