head to head
Devil's ThirdvsKid Icarus: Uprising
Devil's Third leans Execution (Pure Mechanics); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Devil's ThirdKid Icarus: Uprising
Axis by axis
Execution7 vs 6
Devil's Third leans harder on execution: Blending gunplay and melee timing is the action core
Reads4 vs 3
Devil's Third leans harder on reads: Multiplayer rewards predicting human opponents' moves
Variance2 vs 2
Even - both lean on variance about the same.
Optimization4 vs 6
Kid Icarus: Uprising leans harder on optimization: Weapon fusion and intensity-wager risk tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

