head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.

Execution · Practiced Mastery
Arcade beat-em-up classic about brawling through Metro City's gangs.
Devil World leans Execution (Practiced Mastery); Final Fight leans Execution (Practiced Mastery).
Devil World leans a little harder on execution, though the gap is small.
Devil World
Dodging demons while the scrolling maze crushes you is twitch
Final Fight
Crowd-control timing and throw spacing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Demons chase on simple fixed logic
Final Fight
Thugs spawn and attack on scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Scroll direction shifts add mild unpredictability
Final Fight
Minor enemy placement randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Maze routes and cross timing are learnable patterns
Final Fight
Memorising waves and damage-efficient patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.