head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.

Execution · Practiced Mastery
Sega's arcade fantasy brawler of barbarians, dragons, and gnome-kicking for potions.
Devil World leans Execution (Practiced Mastery); Golden Axe leans Execution (Practiced Mastery).
Devil World leans a little harder on execution, though the gap is small.
Devil World
Dodging demons while the scrolling maze crushes you is twitch
Golden Axe
Spacing, throws, and mount control under arcade pressure
Golden Axe leans a little harder on reads, though the gap is small.
Devil World
Demons chase on simple fixed logic
Golden Axe
Enemies are scripted; only co-op adds human texture
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Scroll direction shifts add mild unpredictability
Golden Axe
Enemy mixes vary little between credits
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Maze routes and cross timing are learnable patterns
Golden Axe
Wave patterns and magic usage are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.