head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.

Execution · Practiced Mastery
Neon top-down massacre where each floor is a one-mistake execution puzzle.
Devil World leans Execution (Practiced Mastery); Hotline Miami leans Execution (Practiced Mastery).
Hotline Miami leans a little harder on execution, though the gap is small.
Devil World
Dodging demons while the scrolling maze crushes you is twitch
Hotline Miami
One-hit-death rooms demand flawless fast inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Demons chase on simple fixed logic
Hotline Miami
Enemies are dumb scripted reactors
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Scroll direction shifts add mild unpredictability
Hotline Miami
Slight enemy behavior wobble between restarts
Hotline Miami leans a little harder on optimization, though the gap is small.
Devil World
Maze routes and cross timing are learnable patterns
Hotline Miami
Route planning and mask choice per floor
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.