head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A maze-chase arcade game testing dodging under a scrolling screen's pressure.

Execution · Practiced Mastery
Balletic side-scrolling shooter about chaining stylish slow-motion gun acrobatics.
Devil World leans Execution (Practiced Mastery); My Friend Pedro leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Dodging demons while the scrolling maze crushes you is twitch
My Friend Pedro
Slow-motion acrobatic gunplay rewards precise control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Devil World
Demons chase on simple fixed logic
My Friend Pedro
Enemies are static placements
Devil World leans a little harder on variance, though the gap is small.
Devil World
Scroll direction shifts add mild unpredictability
My Friend Pedro
Deterministic levels
My Friend Pedro leans a little harder on optimization, though the gap is small.
Devil World
Maze routes and cross timing are learnable patterns
My Friend Pedro
Score-chasing optimal routes and trick chains
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.