head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining loot ARPG whose builds, runes, and trade economy players still optimize decades later.

Optimization · Pure Optimization
A systems-dense fortress survival game where mastery of deeply randomized simulation rules determines whether your dwarves live or die.
Diablo II leans Optimization (Pure Optimization); Dwarf Fortress leans Optimization (Pure Optimization).
Diablo II leans a little harder on execution, though the gap is small.
Diablo II
Positioning and potion reflexes, little else physical
Dwarf Fortress
Menu-driven with no physical performance ceiling whatsoever
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Monster AI is fully mappable
Dwarf Fortress
Goblins and megabeasts follow scripted aggression; no player modeling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Loot RNG and random maps drive the grind
Dwarf Fortress
World generation, artifact rolls, and siege timing carry deep randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Builds, breakpoints, rune economy, magic-find routing are the game
Dwarf Fortress
Military, food chains, and fortress layout reward encyclopedic systems mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.