head to head
Diablo IIvsFights in Tight Spaces
Diablo II leans Optimization (Pure Optimization); Fights in Tight Spaces leans Optimization (Pure Optimization).
Diablo IIFights in Tight Spaces
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 6
Even - both lean on variance about the same.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

