head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
The genre-defining loot ARPG whose builds, runes, and trade economy players still optimize decades later.

Optimization · Systems & Chaos
A dual-deck deckbuilder roguelite where optimising separate negotiation and combat decks tests system mastery.
Diablo II leans Optimization (Pure Optimization); Griftlands leans Optimization (Systems & Chaos).
Diablo II leans a little harder on execution, though the gap is small.
Diablo II
Positioning and potion reflexes, little else physical
Griftlands
Turn-based negotiations and combat; no execution component
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Monster AI is fully mappable
Griftlands
All enemies use scripted behaviour patterns in negotiations and combat
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Loot RNG and random maps drive the grind
Griftlands
Card acquisition and boss reward pools create run divergence
Diablo II leans a little harder on optimization, though the gap is small.
Diablo II
Builds, breakpoints, rune economy, magic-find routing are the game
Griftlands
Dual-deck optimisation across negotiation and combat is uniquely deep
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.