head to head
Diablo II asks more than Slay the Spire, and the gap is execution.

Optimization · Pure Optimization
The genre-defining loot ARPG whose builds, runes, and trade economy players still optimize decades later.

Optimization · Systems & Chaos
A deckbuilding roguelike where adapting builds to random offers wins runs.
Diablo II leans Optimization (Pure Optimization); Slay the Spire leans Optimization (Systems & Chaos).
Diablo II leans clearly harder on execution.
Diablo II
Positioning and potion reflexes, little else physical
Slay the Spire
Turn-based, zero input precision required.
Slay the Spire leans a little harder on reads, though the gap is small.
Diablo II
Monster AI is fully mappable
Slay the Spire
Enemy intents shown; behaviour scripted, not adaptive.
Slay the Spire leans a little harder on variance, though the gap is small.
Diablo II
Loot RNG and random maps drive the grind
Slay the Spire
Card and relic offers drive every run.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo II
Builds, breakpoints, rune economy, magic-find routing are the game
Slay the Spire
Deck shaping and combat math are solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.