head to head
Diablo III asks more than Fallout: New Vegas, and the gap is variance.

Optimization · Pure Optimization
A pure loot-and-build treadmill where set-bonus optimisation and Rift pushing define performance.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Diablo III leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo III
Greater Rift pushing has minor mechanical demand in builds
Fallout: New Vegas
Shooter inputs with VATS assist
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo III
No meaningful adaptive opponent; co-op is cooperative
Fallout: New Vegas
Scripted factions and enemies
Diablo III leans clearly harder on variance.
Diablo III
Primal Ancient drops and set dungeon RNG drive the grind
Fallout: New Vegas
Some loot and crit RNG
Diablo III leans a little harder on optimization, though the gap is small.
Diablo III
Set bonuses and paragon levelling are almost entirely solvable
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.