head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Blizzard's mobile Diablo where loot RNG and paid gem systems drive character power.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.
Diablo Immortal leans Optimization (Systems & Chaos); Fire Emblem: Awakening leans Optimization (Pure Optimization).
Diablo Immortal leans a little harder on execution, though the gap is small.
Diablo Immortal
Touch-friendly combat with dodge timing
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo Immortal
PvP battlegrounds exist but gear usually decides
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Diablo Immortal leans a little harder on variance, though the gap is small.
Diablo Immortal
Legendary gem and loot RNG, heavily monetized
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo Immortal
Resonance, paragon, set optimization dominate power
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.