head to head

Diablo Immortal cover artvsXCOM: Enemy Unknown cover art

Diablo ImmortalvsXCOM: Enemy Unknown

Diablo Immortal leans Optimization (Systems & Chaos); XCOM: Enemy Unknown leans Optimization (Systems & Chaos).

EXECUTION3 /10READS1 /10VARIANCE6 /10OPTIMIZATION8 /10
Diablo ImmortalXCOM: Enemy Unknown

Axis by axis

Execution3 vs 3

Even - both lean on execution about the same.

Reads1 vs 1

Even - both lean on reads about the same.

Variance6 vs 7

XCOM: Enemy Unknown leans harder on variance: Hit chances, crit rolls, and mission spawns create constant RNG swings

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Diablo Immortal

full breakdown

XCOM: Enemy Unknown