head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An ARPG loot grind about chasing affix rolls to feed a damage-stack build.
Optimization · Systems & Chaos
Logical deduction over hidden mine placement, with unavoidable guess moments.
Diablo IV leans Optimization (Systems & Chaos); Microsoft Minesweeper leans Optimization (Systems & Chaos).
Diablo IV leans a little harder on execution, though the gap is small.
Diablo IV
Clicking and dodging are light; gear carries you.
Microsoft Minesweeper
Click speed only matters for leaderboard times
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo IV
Enemies and bosses are scripted; no adaptive opponent.
Microsoft Minesweeper
No opponent, just a static hidden board
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo IV
Loot rolls, affixes, and uniques drive every session.
Microsoft Minesweeper
Mine placement is hidden information forcing occasional pure guesses
Diablo IV leans a little harder on optimization, though the gap is small.
Diablo IV
Paragon, aspects, and damage buckets are solvable theorycraft.
Microsoft Minesweeper
Constraint deduction from number clues is fully solvable logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.