head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
An ARPG loot grind about chasing affix rolls to feed a damage-stack build.

Optimization · Pure Optimization
A sprawling open-world German loot ARPG set across the seamless continent of Ancaria.
Diablo IV leans Optimization (Systems & Chaos); Sacred leans Optimization (Pure Optimization).
Diablo IV leans a little harder on execution, though the gap is small.
Diablo IV
Clicking and dodging are light; gear carries you.
Sacred
Click combat with combo-move sequencing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo IV
Enemies and bosses are scripted; no adaptive opponent.
Sacred
Open-world enemies are scripted
Diablo IV leans a little harder on variance, though the gap is small.
Diablo IV
Loot rolls, affixes, and uniques drive every session.
Sacred
Loot drops and random world events
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Diablo IV
Paragon, aspects, and damage buckets are solvable theorycraft.
Sacred
Combat art combos, rune management, build planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.