head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
PS1 card battler where you build Digimon decks and out-draw scripted AI opponents across themed arenas.

Optimization · Systems & Chaos
A search-based detective game piecing together police interview footage.
Digimon Digital Card Battle leans Optimization (Systems & Chaos); Her Story leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Digital Card Battle
No physical component
Her Story
Typing search terms only.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Digital Card Battle
AI opponents follow mappable tendencies, not adaptation
Her Story
Subject is recorded, not adaptive.
Digimon Digital Card Battle leans a little harder on variance, though the gap is small.
Digimon Digital Card Battle
Card draws and hidden opponent hands drive swings
Her Story
Hidden clips revealed by guessed keywords.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Digital Card Battle
Deck construction against known AI decks is solvable
Her Story
Efficient search strategy reconstructs the case.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.