head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
A party platform fighter testing scramble execution and couch-rival prediction.

Execution · Competitive PvP
A rough anime fighter testing input timing and second-guessing a human opponent.
Digimon Rumble Arena 2 leans Execution (Competitive PvP); Dragon Ball GT: Final Bout leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Rumble Arena 2
Smash-style movement and attack timing in chaotic arenas
Dragon Ball GT: Final Bout
Combo inputs and meteor-counter timing decide exchanges
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Rumble Arena 2
Couch opponents bait digivolutions and punishes
Dragon Ball GT: Final Bout
Human opponents bait and adapt in versus play
Digimon Rumble Arena 2 leans a little harder on variance, though the gap is small.
Digimon Rumble Arena 2
Item and power-up spawns shuffle fights
Dragon Ball GT: Final Bout
Nothing hidden once movesets are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Rumble Arena 2
Character matchups and stage knowledge add light depth
Dragon Ball GT: Final Bout
Small roster and shallow systems cap the study layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.