head to head
Fallout: New Vegas asks more than Digimon Story: Cyber Sleuth, and the gap is execution.

Optimization · Pure Optimization
Solving type matchups and digivolution trees in a turn-based system with little randomness.

Optimization · Pure Optimization
A faction-driven RPG-shooter where build and route planning shape every ending.
Digimon Story: Cyber Sleuth leans Optimization (Pure Optimization); Fallout: New Vegas leans Optimization (Pure Optimization).
Fallout: New Vegas leans clearly harder on execution.
Digimon Story: Cyber Sleuth
Turn-based menus demand no dexterity
Fallout: New Vegas
Shooter inputs with VATS assist
Fallout: New Vegas leans a little harder on reads, though the gap is small.
Digimon Story: Cyber Sleuth
Enemy AI follows fixed patterns, never adapts
Fallout: New Vegas
Scripted factions and enemies
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon Story: Cyber Sleuth
Minor drop and encounter RNG, quickly mapped
Fallout: New Vegas
Some loot and crit RNG
Fallout: New Vegas leans a little harder on optimization, though the gap is small.
Digimon Story: Cyber Sleuth
Digivolution trees, type matchups and team building solve fights
Fallout: New Vegas
Faction routing, perks, builds heavily rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.