head to head
Digimon Story: Time StrangervsFire Emblem: Three Houses
Digimon Story: Time Stranger leans Optimization (Pure Optimization); Fire Emblem: Three Houses leans Optimization (Pure Optimization).
Digimon Story: Time StrangerFire Emblem: Three Houses
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Fire Emblem: Three Houses leans harder on variance: Hit rates and crit RNG affect runs
Optimization8 vs 9
Fire Emblem: Three Houses leans harder on optimization: Class routing and build planning dominates
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

