head to head
Digimon Story: Time StrangervsPlanescape: Torment
Digimon Story: Time Stranger leans Optimization (Pure Optimization); Planescape: Torment leans Optimization (Pure Optimization).
Digimon Story: Time StrangerPlanescape: Torment
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Planescape: Torment leans harder on variance: Some dialogue outcomes and item discoveries are hidden until explored
Optimization8 vs 7
Digimon Story: Time Stranger leans harder on optimization: Digivolution paths and personality builds are the core puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

