head to head
Digimon Story: Time StrangervsYakuza: Like a Dragon
Digimon Story: Time Stranger leans Optimization (Pure Optimization); Yakuza: Like a Dragon leans Optimization (Pure Optimization).
Digimon Story: Time StrangerYakuza: Like a Dragon
Axis by axis
Execution1 vs 2
Yakuza: Like a Dragon leans harder on execution: Turn-based, minor positioning inputs
Reads1 vs 1
Even - both lean on reads about the same.
Variance2 vs 3
Yakuza: Like a Dragon leans harder on variance: Job ability and drop rolls
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

