head to head
Digimon World Re:DigitizevsEarthBound
Digimon World Re:Digitize leans Optimization (Pure Optimization); EarthBound leans Optimization (Pure Optimization).
Digimon World Re:DigitizeEarthBound
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 4
EarthBound leans harder on variance: PSI randomness, enemy attack variety, and encounter triggers add unpredictability
Optimization8 vs 7
Digimon World Re:Digitize leans harder on optimization: A perfect coach would route raising schedules and evolutions exactly
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

