head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
PS1 virtual-pet RPG where you raise, train, and evolve a Digimon whose growth follows hidden rules.

Optimization · Pure Optimization
Engineering unit pairings and reclass paths to dominate maps whose enemy scripts are fully mappable.
Digimon World leans Optimization (Systems & Chaos); Fire Emblem: Awakening leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
Light real-time battle nudging and timing
Fire Emblem: Awakening
No twitch elements; pair-up placement is the only spatial decision under time
Fire Emblem: Awakening leans a little harder on reads, though the gap is small.
Digimon World
No adaptive opponent anywhere
Fire Emblem: Awakening
Enemies follow simple aggro patterns on fixed maps
Digimon World leans a little harder on variance, though the gap is small.
Digimon World
Hidden evolution requirements and care mistakes dominate early play
Fire Emblem: Awakening
Hit and crit rates plus random level-up stats create run variance
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
Once requirements are mapped, raising becomes a solvable schedule
Fire Emblem: Awakening
Marriage pairings and Second Seal reclass chains are the optimization spine
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.