head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
PS1 virtual-pet RPG where you raise, train, and evolve a Digimon whose growth follows hidden rules.

Optimization · Systems & Chaos
A beloved story-driven Mystery Dungeon RPG where you play as a Pokémon exploring randomized dungeons.
Digimon World leans Optimization (Systems & Chaos); Pokémon Mystery Dungeon: Explorers of Sky leans Optimization (Systems & Chaos).
Digimon World leans a little harder on execution, though the gap is small.
Digimon World
Light real-time battle nudging and timing
Pokémon Mystery Dungeon: Explorers of Sky
Turn-based; no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
No adaptive opponent anywhere
Pokémon Mystery Dungeon: Explorers of Sky
No adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Digimon World
Hidden evolution requirements and care mistakes dominate early play
Pokémon Mystery Dungeon: Explorers of Sky
Random floors and item luck, cushioned by forgiving design
Digimon World leans a little harder on optimization, though the gap is small.
Digimon World
Once requirements are mapped, raising becomes a solvable schedule
Pokémon Mystery Dungeon: Explorers of Sky
Type matchups, recruiting, and move sets are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.