head to head
Digimon WorldvsThat's Not My Neighbor
Digimon World leans Optimization (Systems & Chaos); That's Not My Neighbor leans Variance (Systems & Chaos).
Digimon WorldThat's Not My Neighbor
Axis by axis
Execution2 vs 1
Digimon World leans harder on execution: Light real-time battle nudging and timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 7
That's Not My Neighbor leans harder on variance: Which visitor is an impostor is the hidden core
Optimization8 vs 6
Digimon World leans harder on optimization: Once requirements are mapped, raising becomes a solvable schedule
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

