head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An action-heavy sequel that trades survival horror for arcade dinosaur shooting with a combo economy.

Optimization · Practiced Mastery
Series finale blending stealth with active battlefields and heavy cinematics.
Dino Crisis 2 leans Optimization (Practiced Mastery); Metal Gear Solid 4: Guns of the Patriots leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis 2
Constant arcade shooting and dodging rewards quick aim
Metal Gear Solid 4: Guns of the Patriots
flexible gunplay alongside sneaking
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis 2
Dinosaurs attack on fixed aggressive patterns, no adaptation
Metal Gear Solid 4: Guns of the Patriots
battlefield factions act on scripts
Dino Crisis 2 leans a little harder on variance, though the gap is small.
Dino Crisis 2
Spawns are largely predictable once a route is learned
Metal Gear Solid 4: Guns of the Patriots
mid-battle chaos mostly cosmetic
Dino Crisis 2 leans a little harder on optimization, though the gap is small.
Dino Crisis 2
Combo-point economy and shop upgrades reward optimal play
Metal Gear Solid 4: Guns of the Patriots
camo, gear, and route knowledge per act
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.