head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An action-heavy sequel that trades survival horror for arcade dinosaur shooting with a combo economy.

Optimization · Practiced Mastery
The original open-exploration adventure where hidden secrets and dungeon knowledge are everything.
Dino Crisis 2 leans Optimization (Practiced Mastery); The Legend of Zelda leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis 2
Constant arcade shooting and dodging rewards quick aim
The Legend of Zelda
Tight sword-poking against aggressive enemies
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis 2
Dinosaurs attack on fixed aggressive patterns, no adaptation
The Legend of Zelda
Enemies move on fixed or random patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis 2
Spawns are largely predictable once a route is learned
The Legend of Zelda
Hidden caves and burn-every-bush secrets
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis 2
Combo-point economy and shop upgrades reward optimal play
The Legend of Zelda
Dungeon order, item routing, and secret knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.