head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
Capcom's survival horror where you manage scarce ammo while raptors hunt you through a research facility.

Optimization · Pure Optimization
Roguelite about raiding dungeons by night and pricing the loot in your shop by day.
Dino Crisis leans Optimization (Pure Optimization); Moonlighter leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis
Tank-control dodging of fast raptors punishes slow hands
Moonlighter
Dodge-heavy dungeon combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis
Dinosaur AI is aggressive but fixed, never models you
Moonlighter
Enemies are scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis
Ambush placements and item locations are unknown first time
Moonlighter
Random dungeon layouts and loot rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis
Ammo economy, plug puzzles, and routing dominate survival
Moonlighter
Price discovery and shop economy are the real game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.