head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Capcom's survival horror where you manage scarce ammo while raptors hunt you through a research facility.

Optimization · Systems & Chaos
Racing the day cycle to stack items faster than the seed punishes you.
Dino Crisis leans Optimization (Pure Optimization); Muck leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis
Tank-control dodging of fast raptors punishes slow hands
Muck
Kiting bosses and dodging demands basic action skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Crisis
Dinosaur AI is aggressive but fixed, never models you
Muck
Enemies swarm on simple scripts
Muck leans a little harder on variance, though the gap is small.
Dino Crisis
Ambush placements and item locations are unknown first time
Muck
Seeds, chest rolls and item drops shape every run
Dino Crisis leans a little harder on optimization, though the gap is small.
Dino Crisis
Ammo economy, plug puzzles, and routing dominate survival
Muck
Power-stacking economy and day-loop routing decide survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.