head to head
Super Mario World asks more than Dino Game, and the gap is optimization.

Execution · Pure Mechanics
An endless runner about a jumping dinosaur avoiding obstacles.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Dino Game leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Super Mario World leans a little harder on execution, though the gap is small.
Dino Game
Simple reflex-based jump/duck timing
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dino Game
No opponents present
Super Mario World
Scripted Koopas adapt to nothing
Dino Game leans a little harder on variance, though the gap is small.
Dino Game
Obstacle spawn randomness varies runs
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans clearly harder on optimization.
Dino Game
Minimal systems, mostly reflex-based
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.