head to head
Dino Run asks more than Super Mario Odyssey, and the gap is variance.

Execution · Pure Mechanics
A side-scrolling survival racer testing reflexes against a procedurally generated landscape.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Dino Run leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Dino Run
Reacting to obstacles at speed is pure reflex
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Dino Run leans clearly harder on reads.
Dino Run
Multiplayer racing rewards minor anticipation of rivals
Super Mario Odyssey
No adaptive opponents whatsoever.
Dino Run leans clearly harder on variance.
Dino Run
Procedural terrain creates unpredictable hazards each run
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Dino Run
Learning to read terrain and conserve momentum helps
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.