head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A light-gun rail shooter testing reflexes and precise aim against dinosaurs.

Execution · Pure Mechanics
Precise jump execution across fixed levels with secrets to memorise.
Dino Stalker leans Execution (Pure Mechanics); Super Mario World leans Execution (Pure Mechanics).
Dino Stalker leans a little harder on execution, though the gap is small.
Dino Stalker
Light-gun aim and fast reactions decide survival
Super Mario World
Perfect inputs trivialise every jump, spin and cape flight
Dino Stalker leans a little harder on reads, though the gap is small.
Dino Stalker
Dinosaurs charge on fixed scripts, nothing to predict
Super Mario World
Scripted Koopas adapt to nothing
Dino Stalker leans a little harder on variance, though the gap is small.
Dino Stalker
Spawn timing adds modest unpredictability
Super Mario World
Levels are fixed; nothing hidden survives one playthrough
Super Mario World leans a little harder on optimization, though the gap is small.
Dino Stalker
Ammo and weapon management are light secondary concerns
Super Mario World
Secret exits and route knowledge add a modest solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.