head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Precise rally car control over stages that reward memorisation and tuning.

Execution · Practiced Mastery
A PS2 driving simulator centred on mastering tracks and tuning cars through events.
Dirt 3 leans Execution (Practiced Mastery); Gran Turismo 3: A-Spec leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt 3
Car control on loose surfaces is a high physical ceiling
Gran Turismo 3: A-Spec
Lap precision against the clock is the core test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Dirt 3
Racing the clock or scripted AI, nobody adapts
Gran Turismo 3: A-Spec
AI opponents never adapt
Dirt 3 leans a little harder on variance, though the gap is small.
Dirt 3
Surface conditions and minor physics noise per run
Gran Turismo 3: A-Spec
Deterministic physics, minimal randomness
Gran Turismo 3: A-Spec leans a little harder on optimization, though the gap is small.
Dirt 3
Stage knowledge and setup tuning reward study
Gran Turismo 3: A-Spec
Optimal cars, tunes, and racing lines are findable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.